Modified the existing photon quantum prototype from here : https://doc.photonengine.com/quantum/current/game-samples/blueless
The purpose was to understand the code structure and see if I am able to successfully add my own extra gameplay elements to work out the multiplayer framework.
I added a Powerups system that spawns powerups randomly in 1 of the spawn locations. The 2 powerups that were created was :
- Blue Ball : Speed boost. Allows the player to move much quicker for a few seconds
- Yellow Ball: Shield boost. Temporarily gives player invincibility till the shield dies down.
The shield system also has a bar similar to HP which is shown on top of the player mode.
You can try the build here : Download
NOTE : You will need to enter your app id to play online.