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Hi, I am

Mukul Tamsekar

I am a game designer.

portfolio

Brawler Prototype

Prototype

Smurfs Icon

Smurfs Bubble Shooter

Puzzle Game

PAC-MAN Pop

Puzzle Game

Deer Hunter World

iOS/Android game

Combat Framework Unreal Prototype

Prototype

Funko Pop Blitz

Puzzle Game

Photon Quantum Prototype

Multiplayer Prototype

Follow The Line

Ld Jam 42

Minimalistic Racer

Prototype

Randomized Dungeon

Proc Jam Entry

Roll-Ball

Ld Jam Entry

Ping

Student Project

Be Square

College Prototype

Abstract Looper

Prototype

Adventures on the Red planet

Tabletop Rpg

Traffic Racing Mania

Prototype

State Machine Library C#

Template

resume

WORK HISTORY

September 2022 – Present

Senior Software Engineer

Zynga ( London, UK )
  • Collaborating with internal and external programming teams to problem solve, find and influence optimal architectural, framework and gameplay solutions for various games.
  • Working with the project technical and creative leadership to set the direction of architecture, testability and performance to support cross-platform development.
  • Taking the project through the various stages from concept to release across multiple platforms and own several key aspects of the game architecture.

January 2020 – September 2022

Software Engineer

Electronic Arts ( San Francisco Bay Area, CA, USA )
  • Owning implementation of systems, pipelines and tools for active projects.
  • Identifying and improvements to the existing codebase.
  • Plan against and tackle new challenges that arise during development.
  • Contribute to and follow best practices and optimization guidelines

May 2016 – December 2019

Gameplay Programmer

Tic Toc Studios LLC ( Burbank, CA, USA )
  • Responsible for maintaining the bubble shooter framework.
  • Adding new features in existing games based on demands of publishers.
  • Creating tools for designers to help ease the process of design in mobile games published by the company.
  • Collaborating with artists and producers to get the best possible output.
  • Working with producers to identify technical risks and breakdowns for user stories and different game play scenarios.

Feb 2016 – April 2016

Client Engineer

Americana Games Studio ( San Francisco, CA, USA )
  • Worked in Unity3d in client-server architecture.
  • Maintained the client and parsing the data from server to give best possible UX experience for the user.
  • Coding in C# with best practices and guidelines given by lead engineer.
  • Helped server architecture using Elixir language.

May 2011 – May 2013

Mobile Applications Developer

Hindavi Technologies ( Pune, India )
  • Maintained existing applications published by the company for various clients.
  • Worked with native languages for each mobile platform – Android ( Java ) and iOS ( Objective C )
  • Published an application for local bookstore company called BookChums.

EDUCATION

2014-2015

MS in Games & Playable Media

University Of California, Santa Cruz

2007-2011

B.E. Information Technology

University Of Pune, India

Coding Skills

C#

Java

Objective C

Engine Skills

Unity 3D

Unreal Engine

Game Maker

contact

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